Kindred Judgment+Touching the Sky Revoice. Also made sure to make all of them stop while not running. - You can now change how far or near you want Serana to travel along with you! Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. She will then call the player by their custom name! if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . - New romance content towards the earlier parts of Serana's romance plotline. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. Serana asks to go on a date after confessing her love to the Dragonborn . - Revamped Drinking Buddies code from the ground-up. Hey everyone! - The Markarth and Morthal conversations were mixed up. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! junctions that weren't previously there. Serana radiant interactions with many new NPCs. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. SDA will continue to work perfectly with your favorite Serana overhaul of choice. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. - Completely redid revoice implementation. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. Even vampires get tired. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. - Reduced randomness of gift-giving item pool. - House of Horrors commentary || Same as the above "Silver Hand" advice. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. This has since been fixed. The revoice is completed. If you've been having problems with the quest, this bugfix update should fix it for sure. - A lot of backend improvements on how NPC banter quests are started. - Added radiant quest dialogue for the Dawnguard side. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. If Serana isn't close to you yet, you won't hear any MQ commentary at all. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. The friendship requirement stays the same. - Some backend changes for the dialogue conditions of various dialogue. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! So telling her to be quiet should now actually do that, and not make her talk more instead. - Added short conversation about Molag Baal. - Serana can now store items in a dedicated storage inventory without using or equipping them. - Removed debug notification that shouldn't be there for the horse riding. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. You can now teach her spells (from a select list of vanilla spells). - Serana commentary convos on Dawnguard members (Hunter side). - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. - Reduced frequency of Serana gift-giving. Again, to rectify this just stand still or move in her direction. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. I want to be sure the player hears what she has to say. - Sleeping functionality. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. dialogue. Install hundreds of mods with the click of a button. It's intended for her to stop her headtracking and just look forward, which works sometimes. so that it can be asked right away without having to ask "Can I talk to you for a bit?" It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Serana no longer drinks a blood potion (visibly) if she is not following the player. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. 4. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. This should hopefully help with problems some users have been experiencing. - Serana now has a map marker, toggle-able through the quest journal. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. Seeing that the implementation has changed, this quest record serves no purpose. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. Removed Serana finding a table option in drinking buddies since that was buggy. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. -You can now ask Serana whether you want her to keep her hood on or not! The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). This happens later in the Dawnguard questline so it's good for roleplay. - Spell Enabling/Disabling voiced responses. - Added in random idle yawns for Serana. Giving her a spell book will not work. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. Travel out of Solstheim and go back to Skyrim. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. - Improved StoryManager triggers for SDA_MQ quest commentary. - Added AlternateVoice flags to dialogue which was previously missing it. - Fixed bug where Nightshade would just randomly teleport to Phoenix. - Redone Crimson Blood armor dialogue patch. - Implementation of NPC Interaction Framework. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. - The "strange sensation" message shouldn't appear twice now. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. For now, just dismiss her from the normal follower dialogue. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. Now they should act as regular 'hello' greetings. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! - Refusal to Serana's marriage proposal now toggles the relevant global variable. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away).
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