Ornithopter of Flying. You gradually return to your original height over the course of 1 day. You gain the ability to speak one additional language of your choice for 1 hour. You jump forward in time exactly 1 minute, for 1 minute. A simulacrum of yourself appears within 20 feet of you. On a successful save, the damage on each subsequent turn is decreased by 1d6 until it hits 0. Even though that random occurrence may be beneficial. Potion of Superior Healing: 8d4 + 8 Healing, 2,000 gp, Rare. However, because we wanted some really genuinely bonkers options in here and because summoning cthulhu as the result of a botched Detect Thoughts spell kinda feels silly were also doing our own version of how to roll for a Wild Magic Surge. Such creatures cannot attack you or harm you unless they succeed on a, Your fingers become sore for 1 hour. Such creatures cannot attack you or harm you unless they succeed on a, Your skin permanently darkens as if you have a tan, or if you are already dark-skinned, your skin becomes one shade lighter. You gain a reach of 15 feet with them for the next minute. Living spells gain a full stat block, taking their main abilities straight from the text of the spell itself. The next time you cast a spell, do not roll on this chart. Such creatures cannot attack you or harm you unless they succeed on a, You are protected from Fey for one hour. If they elect to reroll and add an extra die to the pool as described above, the die they add is also reduced. Change the name (also URL address, possibly the category) of the page. Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. Pixie Dust. If your DM leans in to the Wild Magic surges then you can definitely have a lot of fun playing one of these. Whenever a spell is cast within a wild magic zone, a DM can cause one of a few things to happen. Perhaps you were blessed by a powerful fey creature or marked by a demon. Up to three creatures you choose within 30 feet of you take 4d10 lightning damage. Out of the Abyss. The invisibility ends if you attack or cast a spell. What about the wild magic barbarian though? Small birds flutter and chirp in your vicinity for 1 minute, during which time you automatically fail any, A demon whose CR is equal to your level appears near you. If the roll is odd, you shrink. Creative Commons Attribution-ShareAlike 3.0 License. You gain the ability to speak with animals for 1 day. You transform into a large empty barrel for 1 minute, during which time you considered. For the next 24 hours, the creature regains the maximum number of HP for any Hit Die spent. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. For the next minute, you can see any invisible creature if you have line of sight to it. Their allegiances, motives, and the extent of their sentience are completely up to you as a DM. That's very odd. You levitate 6 inches off the ground for 1 minute. As a sorcerer, they have an innate connection to some form of magic. An untrained or unskilled caster who taps into these forces risks a wide variety of random or chaotic side effects. This homebrew does not modify the Wild Magic Sorcerer origin. The flock disappears 1 minute later. Such creatures cannot attack you or harm you unless they succeed on a, You feel the incredible urge to relieve yourself. Ive been running 5e for a little over a year. I'm giving up my day job and going into business for myself! Potion, very rare. The invisibility ends if you attack or cast a spell. They can continue doing this until they are happy with the result or they roll 10d10. If the roll is odd, you get younger (minimum 1 year old). Your clothes become dirty and filthy. If poisoned, the creature takes 3d6 poison damage at the start of each of its turns until the effect is ended. A, You gain a random form of short-term madness (see the. You turn into a potted plant until the start of your next turn. Potions of Healing cost half of a Magical Item of the same rarity. The power of your magic is strong! The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours. The next time you fall below 0 hit points within the next month, you automatically fail your first death saving throw. Potion of Greater Healing: 4d4 + 4 Healing, 200 gp, Uncommon. You let out a loud, thunderous belch that replicates the effect of a 1st-level, Up to 3 corpses within 30 feet of you rise as. During this time, ranged attacks that target you bounce off and target other random creatures within 30 feet of you instead. However it came to be, this chaotic magic churns within you, waiting for any outlet. The invisibility ends on a creature when it attacks or casts a spell. Sure, you could play them like any other character, but much like a warlock or a paladin, this particular brand of abilities and origins lends itself to some really interesting character development. However, most of the results are new and this table has undergone moderate playtesting in my groups. Click here to edit contents of this page. You immediately gain 15 temporary hit points. Something does not work as expected? When you speak, your voice comes from the magic mouth. I am DMing a Wild Magic Sorcerer right now (just had the first game this evening) and I intend to have her get back Tides of Chaos every single time she casts a spell and has the opportunity to get it back. For the next hour, any time you make an ability check, roll 1d6 and add the result. /use Potion of Wild Magic /yell Sweet lemonade, mmm sweet lemonade, sweet lemonade, yeah sweet lemonade! You gain proficiency in one tool or weapon type you dont already have for 1 day. The spell can change its power, change its target, come to life, or incur a roll on the wild magic surge table. Planning on making an area where a Wild Magic effect happens whenever someone casts a spell, this is going to be VERY helpful in making it not extremely boring. You teleport up to 60 feet to an unoccupied space of your choice that you can see. Essentially, these spells are infused with the raw power of a wild magic zone and function completely on their own. Your skin turns a vibrant shade of blue. You gain, You permanently forget one cantrip. The total number of dice the pool can be increased to is still 10. The names are all in the styles of how you'd find them in many popular games, for example 'Elixir of Lucid Dreams' or 'Flask of Ancient Wisdom'. Roll a d10. The next single target spell you cast within the next minute must target one additional target. Lost Mine of Phandelver. Use: Increases critical rating by 200 and spell power by 200 for 15 sec. In this accursed place, you have the chance to provoke some of the following wild magic results. During that time, other creatures can't hear you. All spells you cast within the next minute automatically fail. 4. You are vulnerable to Fey for 1 hour. Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute. For the next day, each time you say a word with the "s" sound, it sounds like a hissing snake. You are restrained. . http://en.wikipedia.org/wiki/Client-side_prediction. You cant speak for the next minute. When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). Ingredients: Cat's tongue, Quipper Scale. Because of this, these subclasses actually tell us a lot. A caster teleports 25 ft. to the left of their location. A pit 1d10 feet deep and 5 feet in diameter appears beneath your feet. 20. Up to 3 corpses within 30 feet of you rise as zombies hostile to all non-undead creatures. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. If you cannot see a humanoid, you appear as a naked, bald, androgynous albino human with no facial features. Roll a d10. The one that moves you somewhere naked is strange - I would certainly say you keep your clothes. Potion of speed does little to nothing for me, but 200 crit means quicker eclipses, and 200 spell power is nothing to scoff at. Cookie Notice Pokmon TCG's 5 Best . When drunk, a creature regains 2d4 + 2 HP. You recover 1 expended spell slot of your choice. A d10 becomes a d8, then a d6, and then a d4. Such creatures cannot attack you or harm you unless they succeed on a, You are protected from Undead for one hour. Additionally, a fun house rule that I'm also using is that every time you roll for a Wild Magic surge, if you don't get a 1, the DC goes up by one. Determining the wild magic effect involves the roll of a d100, although there are only 50 possible outcomes. View/set parent page (used for creating breadcrumbs and structured layout). Spells are fickle things, so all of these effects should be used at a DMs discretion. You recover all your expended spell slots. View wiki source for this page without editing. When drunk, a creatures Strength score is increased to 23 for 1 hour. You teleport up to 60 feet to an unoccupied space of your choice that you can see. They vanish after 1 minute. Spells cost additional bonus round cast time. When drunk, a creatures Strength score is increased to 25 for 1 hour. In fact, as mentioned above, both the nature of the spellcaster and the place in which the surge is occurring can have an effect on the results of a wild magic surge. Download the client and get started. You cast polymorph on yourself. On a success, you vomit and the effect ends. In this instance, you guessed it, its the wild forces of chaos that underlie the order of creation.. A number (2d4) of the Staring Cats of Uldum-dar appear within 30 feet of the character. Caster's hands become covered in sticky goop. Then, we have the characters who are deeply curious about their abilities, wishing to study themselves and learn to control the powers they wield. Your speed is increased by 10 feet for 1 day. Serious, or extreme effects, are less likely to occur than nuisance effects. Top 10 highest rating potions. For the next minute, you must shout when you speak. Magical effects from each school rewrite reality in a different way. Conjuration magic creates matter or transposes energy and spirits from one part of the multiverse to another. This alone mitigates the risk so that more players might be willing to accept it. You gain resistance to all damage for the next minute. When drunk, a creatures physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. The next spell you cast within the hour uses a slot level one level higher than what it normally requires. You cast fireball as a 3rd-level spell centered on yourself. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. If the roll is even, you get older. To roll for a wild magic surge, roll a number of d10 equal to the spells level + 1, and compare the total result to the Weird Wild Magic Surge table below. You become extremely physically ugly for 1d4 hours, losing 2 points of CHA. You and all creatures within 30 feet of you gain vulnerability to acid damage for 1 minute. The different grades of healing potions heal for . You are protected from Beasts for 1 day. If you cannot see a humanoid, you appear as a naked, bald, androgynous albino human with no facial features.
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