Very important when pushing into an area where supply hubs are far apart. Nukes help a lot. Cripple that economy. They can attack enemy convoys carrying troops. After all, we're here to explain how to use nukes in HOI4. They remain banned on most competitive matches. In my experience they're a bit pointless. Medium tanks typically offer the best of both worlds. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. Does this modifier work ? A wing with more planes than can join its highest priority battle can split to join multiple battles. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. This page was last edited on 13 October 2022, at 14:57. Bomb their airbases until they've no room to fly from. Strategic bombers seem useless if you've never been heavily bombed. . Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Join. tacticals & modded aircraft. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. Too little offensive power is bad, but too low Org/HP is also bad. meanwhile if you just take the right side you're only getting a 30% bonus. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. +1 I agree with everything you said. Given enough air support, even basic infantry can push through enemy lines. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. I take it it destroys factories, but how does it affect other players more than the AI? In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. I use them somewhat early one, so that I can then transition to 30 width divisions. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. With 48 CAS present, the bonus would be +22.2%. In aircraft-dense areas where the frontline airbases might be congested, they, like Heavy Fighters, can act as "second row" aircraft adding even more air power to the frontline regions from airbases behind. They are good both for protecting bombers at range and intercepting enemy bombers. the infantry category). An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. Press J to jump to the feed. Each land-based air base can support 200[1] planes per base level without any penalties. Close Air Support. [14], Available for: Fighter (needs to be unlocked by country rule). Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. urban environments, across rivers, forts, etc. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. Dropping a nuke is done from the Default Map view. Redirect page. For this reason it is advised to hold air superiority as much as possible. You are using an out of date browser. I didn't know they targeted Airbases first. r/hoi4. Heavy fighters' larger range also means that they can be used to defend a larger area. there is no (functional) mechanic in game for escorts/escort efficiency. If you spot a mistake then you are welcome to fix it. Bombs enemy buildings to cripple their industry. 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. Tanks are very expensive, build planes first. Is the strat bombers worth it. No point in destroying factories if they only get shot down and your troops cant push. Naval bombers en masse are ridiculous. Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. If no missions are assigned, air wings will remain idle in their air bases. Valve Corporation. Please see the. Bombs enemy ships. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. Press question mark to learn the rest of the keyboard shortcuts. Strategic bombing. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. It is VERY effective, but numbers play a big part. Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. There's probably also a fair bit of LL going on as well. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. Wings of 500 bomb the shit out of any zone. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . I love tac bombers. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. Create an account to follow your favorite communities and start taking part in conversations. Air superiority. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). New comments cannot be posted and votes cannot be cast. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. Moving to an allied or enemy province in bad weather or bad terrain. Wings with this The situation is quite different if naval strikes are combined with an attack by warships (including submarines). The more planes you fly over a state, the faster you will reach the maximum. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. This is a community maintained wiki. on Paradox technology, Legal That's actually what the US and Britain did prior to D-Day. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. Overwhelming firepower (Overwhelming Firepower). Professional Officer Corps, earns itself back after 350 army XP. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. I agree about that. The effective and hard cap that scout planes can contribute to intel are. Air warfare is managed in the corresponding strategic air map mode. All you have to do is click on the province that you want to attack, and then the nuke icon at the bottom of its window. From Hearts of Iron 4 Wiki. Has to be performed in the land area on which the port lies. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Most air operations work on the scale of strategic regions. Invading the US only to be bogged down by unfathomable numbers of US troops? Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. When attacking ships, the probability is [13]. What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. Logistics strike. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. An air wing may be created only if there are sufficient planes and service manpower available. I didn't know they targeted Airbases first. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Press J to jump to the feed. within the strategic region by clicking on the proper button. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. New comments cannot be posted and votes cannot be cast. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. A new air wing is deployed from the air base screen. Press question mark to learn the rest of the keyboard shortcuts. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. Permanent link; Page information; Ad Space Strategic bomber. It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. open.spotify. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. The biggest drawback of strategics are that conquered land takes ages to rebuild. the night penalty is -90% for planes, not -50%. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. New comments cannot be posted and votes cannot be cast. If so what priority should they be given compared to other aircraft? If in a mp game yes, vs ai no. The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. Since you can't tell your bombers what to target anymore, they're useless. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. This page was last edited on 21 February 2023, at 12:35. CAS planes. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. Transport plane: Deploys paratroopers and drops supplies. Hi, let me introduce myself! Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. Attacking an enemy province in bad weather or bad terrain. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. What does it affect ? If you spot a mistake then you are welcome to fix it. As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. Example below: As the UK player, there is 60% intel about Italy's air force. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Damage will reduce the capacity the base can hold until repaired. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. And this is actually helped by them having a huge air force, because the AI never disbands air wings. Scout plane: Provides intel on enemy troop compositions. Wings with this mission target enemy ships, both inside and outside of naval battles. Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play The maximum air base level is 10[2], for a maximum of 2,000 aircraft. Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. This means it's mostly in the realm of Majors or huge minors like China or Raj. I once trapped virtually the entire British navy in the Mediterranean as Axis France. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. 25 days ago. Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. It's a bit of a niche area. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. bombing results are fairly noisy. Tank designs before 1940 are not included; their design should be similar to the designs listed below. Once a new air wing is created, it will take several days for the planes to arrive at the air base. TAC bombers have a horrendous strat bombing stat. Light tanks have virtually no armor and a low cost. They are state-wide buildings, which may be constructed or repaired at the Construction screen. Reply. Deals damage to enemy divisions on the ground. For example, with 60% air superiority the enemy will suffer a 7% penalty to . This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? All types of planes may be located at these air bases, including carrier-capable models. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. These apply on the small airframe, since the small airframe is used as CAS. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). 1 reply 0 retweets 3 likes. They have become even worse after the piercing buff. You miss 'em when you don't have them, especially multiplayer. Wings with this mission will participate in land combat throughout the strategic region. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? Wings with this mission will participate in land combat throughout the strategic region. military factories. @jellestuifzand Good idea, I'll do that later! Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). Questions, Paradox How so? Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Wings can be split or multiple wings of the same type merged into one in the air base view. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. Since intel is are not that good, don't bother building them. TACs are great for their versatility. There are many battalion types in the game. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. supposedly this was fixed in v1.9.1 in an. It can be useful if your competing with the AI for war score as bombing gives a lot of it. Btw the current war score from strat bombing is completely broken and overpowered. I've been told that you should use either CAS or Strats. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Different missions are available for different plane types. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. Besides them being required for nukes, they're okay in masses, especially in the late game. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. It is possible to have a 1940 plane at the start of 1939! Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. They get attacked by 91 CAS planes every 8[12] hours. Oh, and you have to wait. In this section, well list the most-used types. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. Disrupting enemy support planes (and protect allied support planes). The details pane of that window provides numbers across a long time frame. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. I composed the music for the Battle for the Bosphorus pack. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. Defending the Soviet Union from invasion? Anti-air capabilities are averaged across all divisions including the reserve. All trademarks are property of their respective owners in the US and other countries. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. Solution? Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. From Hearts of Iron 4 Wiki. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Air bases are needed for the operation of aircraft. Amazing guide! Mission efficiency bonuses (e.g. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. In order to unlock these airframes, jet engines in the engineering technology research tree must already be researched. For the King of CAS, it keeps saying the weight exceeds the thrust. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. Make sure your tanks have at least 80% reliability, preferably 90%. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. Or is it just lend lease? Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play But this is one of the primary uses of strategic bombers. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. They are still devastating in multiplayer once you get enough of them. Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Information, Frequently Asked Tanks have a high supply usage, logistics company reduces their supply usage significantly. In this guide, youll be shown what division templates are best, supported by actual calculations. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. However I don't know how exactly strategic bombing works, and the wiki doesn't help much. For a better experience, please enable JavaScript in your browser before proceeding. Strategic bomber: Destroys enemy buildings, e.g. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. Press J to jump to the feed. Would make it easier to build them. They can perform Air Superiority and Interception air missions. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. So having more support arty by having smaller divisions, boosted by SF (right) would be good. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. 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